Past Projects...
Darkside RP
- I created and implemented over 100 custom emotes for my first role-play community
- Utilized the Unreal Engine Atlas Devkit and Maya to integrate both outsourced and custom-modified emotes.
- This experience deepened my appreciation for the broader development process, learning from both successes and setbacks.
Pirate Chaser
- My first game on an endless loop with boss encounter milestones.
- Using repeating backgrounds and assets.
- Using Google CSVs to update values without touching code.
- Art assets from Kenney.
This game is almost ready for publishing. I developed this game for a school project. Now I want to go the extra mile to make sure everyone gets to enjoy it. Using a spreadsheet from Google Sheets to hold the different values in the game and then applying them when the game starts was the most interesting back-end feature. Learning to create endless loops for gameplay was the most fun.
Gameplay Trailer Coming Soon
Release Date Coming Soon.
And More
Project Vanish
- Character Movement and Transversal Mechanics.
- Environment Behaviour / Moving Platforms for Character.
- Character physics.
- Character Animations.
- AI Animations.
- Base animations from Mixamo.
Project Vanish was entirely made by students. My role in the game was an honor and like most developers, I would do it all over again. Working alongside my classmates, as we pumped out Project Vanish, was one of the most greatest experiences in game development I have ever had. I enjoyed working with the artists as we bettered our skills and improved our work ethics. I would definitely work with them again.
Roach Wants To Play
- Mobile VR Game.
- VR Puzzle/Adventure Genre.
- Currently uses Bluetooth Keyboard Controls.
- 5 to 10 minutes gameplay.
A VR game to see if I could do it. It's spooky and filled with puzzles. Could also be the first of something big in the Mobile VR world.
Gameplay Trailer Coming Soon
Download for Android: Not Available